TOCKO Basket
Fifty-two stories · ages 3–6

In the tall house Tocko lived Pim —

The stair does not become a mountain.

It stays a stair. Then a four-year-old works out that the eleventh one creaks and the tenth one does not, and spends the whole afternoon getting upstairs without waking it. That is a Tocko story, and there are fifty-two of them.

Four paperbacks · 7 × 9 inFrom $11.50 a copyAll four: ebooks and audiobooks free

Two taps.

Every one of the fifty-two ends the same way. Tap twice on the nearest hard thing, then stop and wait.

Tappers on the board 52

Tap twice. Then wait.

The books

Four paperbacks. Thirteen stories in each.

Nothing carries over between them, so there is no wrong one to start with. Each is 7 × 9 in, about 88 pages, colour throughout. Take all four and the ebooks and the audiobooks come with them.

Book One

Number Three

The pipe in the corner, and the first thirteen ways of using it.

Stories 1-1388 pages7 × 9 in104 min read aloud
a copy
The thirteen games in Book one
  • 1Cold PipeNumber Three
  • 2Eleventh StairThe Stairs
  • 3Nine SecondsThe Up-Down
  • 4Six FlightsThe Stairs
  • 5Four FloorsThe Green Door
  • 6Six NotesThe Up-Down
  • 7Loudest LidThe Back Steps
  • 8Small DoorThe Under
  • 9One GrateThe Middle
  • 10One ClangThe Back Steps
  • 11Pipe RadioNumber Three
  • 12Last KnockNumber Three
  • 13Loose BannisterThe Stairs
Book Two

The Middle

The courtyard, the lemon tree, and a voice that comes back exactly once.

Stories 14-2688 pages7 × 9 in104 min read aloud
a copy
The thirteen games in Book two
  • 14Half A DoorThe Hall
  • 15Bang Going UpThe Back Steps
  • 16Twelve ThumpsThe Hall
  • 17Over My BedNumber Three
  • 18One PullThe Drying Roof
  • 19Two GulpsThe Green Door
  • 20Every WindowThe Middle
  • 21Both Hands FullThe Stairs
  • 22Say SpoonThe Middle
  • 23Sleeping BrickThe Back Steps
  • 24Hod's SqueakThe Stairs
  • 25One ClunkThe Green Door
  • 26Peg By PegThe Drying Roof
Book Three

The Green Door

Push and lift, together, or nothing — and the quietest place in Tocko.

Stories 27-3990 pages7 × 9 in104 min read aloud
a copy
The thirteen games in Book three
  • 27Top LandingThe Stairs
  • 28Grate HopThe Middle
  • 29Rain DrumThe Middle
  • 30One In TwelveThe Hall
  • 31Hollow WallThe Up-Down
  • 32Say The FloorThe Up-Down
  • 33Cupboard PipeThe Green Door
  • 34Pigeon ClapThe Drying Roof
  • 35One HookThe Hall
  • 36Long RingThe Hall
  • 37Backwards BrickThe Back Steps
  • 38Eyes ShutThe Back Steps
  • 39Both HandsThe Up-Down
Book Four

The Under

Twelve meters that tick, one faster than the rest, and a boiler that breathes.

Stories 40-5288 pages7 × 9 in104 min read aloud
a copy
The thirteen games in Book four
  • 40Fastest MeterThe Under
  • 41Nine PegsThe Drying Roof
  • 42Painted DoorThe Under
  • 43Sheet FirstThe Drying Roof
  • 44Ceiling WalkNumber Three
  • 45Green Door RaceThe Green Door
  • 46One Word EachThe Under
  • 47Every PigeonThe Drying Roof
  • 48Beat The SongThe Up-Down
  • 49Boiler StepsThe Under
  • 50Twelve ClicksThe Hall
  • 51One StoneThe Middle
  • 52Drag The SpoonNumber Three
All four Tocko paperbacks standing side by side.
All four

The whole set

Fifty-two stories in four books — and the ebooks and the audiobooks come with them.

52 stories354 pages54,316 words7 hours read aloud
Ebooks and audiobooks included
$5.00 off four separately
The engine

It cannot run out, and here is the arithmetic.

28 fixed facts about one building, crossed with 8 kinds of rule a four-year-old invents. That is 224 games before anybody finds a new fact — and every story finds one. 52 cells are spent.

F01F02F03F04F05F06F07F08F09F10F11F12F13F14F15F16F17F18F19F20F21F22F23F24F25F26F27F28Make-It-AnswerBeat-ItDo-It-BackwardsGet-It-To-Say-Your-WordDon'T-Wake-ItOnly-One-MayName-It-From-The-SoundFind-The-Odd-One
52 written172 still openPick a lit square.
Any squareThe fact stays fixedThe rule is what changes. Hover or tap a brass square to see which story that pairing turned into.
The shape

Eight beats, in the same order, fifty-two times.

A child who has heard three of these knows exactly where they are in the fourth. That is not a limitation to apologise for. It is the whole reason a three-year-old can join in on the third line.

1. Hook

Pim is already moving by the eighth word.

2. Want

What she is after, and the fixed fact standing in the way.

3. Try one

The rule, said out loud, and the first honest attempt.

4. Try two

Somebody else has a go, usually worse and much louder.

5. Turn

The building does something nobody expected.

6. Reverse

Pim goes back over it in her head and hears what it meant.

7. Settle

Who won, who lost, and the tapper goes on the board.

8. Close

Two taps, and wait for the tock.

How a story gets made

Pim halfway up a staircase, one foot set carefully on a single tread, holding still and listening to it.

Story 2, The Eleventh Stair.

Pim against a plain plastered wall, cheek and flat palm on it, spoon in her other hand, waiting for the wall to tap back.
The ending

Two taps, and wait for the tock.

It has two roles, which is why it travels. One child taps and waits; somebody else is the building and answers. It works in a supermarket queue, through a shut door, and across the back seat of a car. A two-year-old with no words at all can play it.

Nothing in it needs the book to be open.

Reading them out loud

Where to start

There is no order. There are four good doors.

Start at the start

Book one, story one. Pim taps a pipe and a boy she has never met taps back, and that is the first tapper on the board.

Start with a quiet one

The Quiet Stories invert the arc: no crisis, nobody loses, and the progress chant runs backwards. They are the ones built for the end of the day.

Start with the loudest one

The stories where Hod from upstairs wins outright. He can be perfectly still or completely out of control and nothing in between, and these are the second kind.

Start with one that does not end well

Some games are lost. Losing a game you made up yourself is an ordinary Tuesday, and these sit with that instead of fixing it in the last line.

All four

Take the shelf and the rest comes with it.

Buy all four and the ebooks and the audiobooks come with them, free — every story to read on a screen, and every story read out loud.

IncludedThe ebook of all four books
IncludedThe audiobook of all fifty-two stories
Price a copy
OrderA copyAt that size
1 or 2 copies$15.00$15.00
3 to 5 copies$13.50$40.50
6 to 11 copies$12.50$75.00
12 copies or more$11.50$138.00
Prices and delivery
The Hall of Tocko: twelve brass letterboxes, the tapper board, and a brown paper parcel on the mat with Pim crouched beside it.
One flat rate a zone, whether the parcel holds one book or ten.
ToTakesFirst bookEach after
United States7 to 10 days$4.49$1.10
United Kingdom6 to 9 days$5.49$1.35
Europe8 to 12 days$6.99$1.55
Canada11 to 15 days$8.99$1.95
Australia and New Zealand12 to 17 days$10.99$2.25
Rest of world14 to 22 days$13.49$3.00
Questions

The things people actually ask.

What is Tocko?

Fifty-two complete read-aloud stories for children aged 3–6, in four paperbacks. A four-year-old called Pim finds one fixed fact about the building she lives in, makes it the rule of a game, and plays it until somebody wins or somebody loses.

What makes it different from other stories for this age?

Most of them hand a child a neutral world and ask them to imagine over the top of it — a chair becomes a hotel. Tocko goes the other way. The stair does not become a mountain. It stays a stair, and the game is about the stair being a stair.

Will it run out of stories?

No, and the arithmetic is published. There are 28 fixed facts and 8 rule-types, which is 224 cells before a single new fact is found. One new fact is found per story, so the grid grows eight times faster than it is spent. 52 of the 224 cells are used.

What age are the Tocko books for?

3–6, read aloud. The sentences are short enough for a three-year-old to join in on, each story has one line that comes back three times so they can, and the jokes are built so an adult reading one for the ninth time still gets something. Most children stop needing an adult somewhere in the sixes, which is where the series stops aiming.

Are there pictures in them?

Every story carries the brass tapper struck for it — a small picture of the one fact the game was made from — and the four covers are painted. Beyond that the interiors are deliberately spare, because the whole series runs on what nobody can see. Pim cannot see behind the door on Eleven, the narrator admits she cannot either, and a picture that showed you would take the joke away.

Can I buy one book rather than the set?

Yes, and it will not leave a hole: each book is thirteen complete stories and nothing carries over. Four bought one at a time come to $54.00 on the price ladder; all four together are $49.00, and the ebooks and audiobooks come with them.

What is the two taps thing?

Every story ends the same way: tap twice on the nearest hard thing, then stop and wait. It has two roles, which is why it travels — one child taps and waits, and somebody else is the building and answers. It works in a supermarket queue and through a closed door, and a two-year-old with no words at all can play it.

Is there anything frightening in them?

No. Nobody is hurt, nothing is broken, and nothing chases anybody. The loudest thing that happens is a bin lid.

Do I get the ebooks and the audiobooks?

With all four, yes, free. Neither is sold separately. The paperbacks are complete on their own — the stories were written to be spoken, so reading them out loud yourself is the intended way round rather than a compromise — but if you buy the shelf you get the screen and the speaker with it.

How much do they cost?

A single copy is $15.00, and a copy costs less the more you buy — $11.50 at twelve or more. All four together are $49.00, with the ebooks and the audiobooks included. Postage is one flat rate a zone, whether the parcel holds one book or ten.

What if it arrives damaged, or it is just not for us?

Tell us and we replace it. You have 14 days to send a book back for any reason at all, including no reason, and we pay the return postage.